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> Cod tool mod + Xmodel Exporter, Cod tool mod + Xmodel Exporter
L@chtan
příspěvek 21.03.2011, 18:23
Příspěvek #1





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Registrován: 05.10.2007
Bydliště VnM
ID: 22573




Zdravím

Nemá někdo zkušenosti s Xmodel exporterem?

Toto je readme:

QUOTE
Package Contents:
XModelExporter.exe (Version 5.5.0.2)
IWI_X_DDS.exe (Version 2.4.0.2)
iwixdds.dll (Version 2.4.0.2)
ImportMTL1.7.mel
weaponizer.exe
CoD5_Weaponizer.exe

You can put XModelExporter.exe, iwixdds.dll and IWI_X_DDS.exe in any directory. They do not need to go into the same directory.

ImportMTL1.7.mel is for Maya 7.0 and later.
Put ImportMTL1.7.mel into "My Documents/maya/version#/scripts"
This version will set the "transparency" attribute correctly for those image files with an alpha channel, such as vehicle glass.

New XModelExporter features:

Fixes:
The CoD5 decoder would crash on a few CoD5 character models.

Before running XModelExporter:
If you have not already done so, run IWI_X_DDS.exe once. It will register the iwixdds.dll so that XModelExporter will know where to find it.


Running XModelExporter:

CoD4: Use the folder button to navigate to the CoD4\raw folder. The exporter will know to look in the raw\xmodels folder for the model files.

CoD5: Use the folder button to navigate to the CoD5\raw folder. The exporter will know to look in the raw\xmodels folder for the model files.

CoD2: You navigate to a folder, and it will create the needed folder structure.
You will need to copy the xmodel files you are interested in from the CoD2\main IWDs.
The exporter will retrieve all the other files it needs.

CoD, CoDUO: Same as above, but the all images go into the SKINS folder instead of the IMAGES folder.


weaponizer.exe and CoD5_Weaponizer.exe: They simply convert a weapon file to text, and a text file back into a weapon file. If you select a weapon file, the "Convert To" selection changes to "Text". Select a text file, and the "Convert To" selection changes to "Weapon".
The point is that you can easily edit a text file and add C++ style comments (lines starting with \\) to the file for future reference.

Questions? Look in the About box for a link to send me email.


Moje angličtina je na úrovni mražené makrely, takže ... :D

U cod4 by to mělo vytvořit složku raw a je to, ale u Cod2 a 1 je to složitější a nějak se mi nepovedlo nějak načíst ty modely.. Chci to vyexportovat do 3Dsmaxu..


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