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> nejde mi cod uo, Hunk_AllocAlign
jacobo
příspěvek 03.02.2010, 17:24
Příspěvek #1





Skupina: Uživatel
Příspěvků: 2
Registrován: 03.02.2010
ID: 33449




Nainstaloval jsem si cod uo a po misi kdy spadnu z letadla a odpálím most nastává mise na sicilii ale cod se vypne a napíše mi to chybu
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore
WARNING: image 'gfx/efx_assets/smoke/smk_p_none_wht_a.dds' changed type from effect to f/x .
WARNING: image 'gfx/efx_assets/smoke/smk_p_top_wht_a.dds' changed type from effect to f/x .
WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_a.dds' changed type from effect to f/x .
WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_b.dds' changed type from effect to f/x .
WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_c.dds' changed type from effect to f/x .
UI menu load time = 28 milli seconds
CL_InitCGame: 4.78 seconds
Unknown client game command: 100
RE_Shutdown( 0 )
------ Server Initialization ------
Server: gmi_uk_mid
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
D:\Call of Duty\uo\pakuo07.pk3 (157 files)
D:\Call of Duty\uo\pakuo06.pk3 (12 files)
D:\Call of Duty\uo\pakuo05.pk3 (3 files)
D:\Call of Duty\uo\pakuo04.pk3 (7646 files)
D:\Call of Duty\uo\pakuo03.pk3 (2275 files)
D:\Call of Duty\uo\pakuo02.pk3 (790 files)
D:\Call of Duty\uo\pakuo01.pk3 (1657 files)
D:\Call of Duty\uo\pakuo00.pk3 (6233 files)
D:\Call of Duty/uo
D:\Call of Duty\main\pakb.pk3 (60 files)
D:\Call of Duty\main\paka.pk3 (41 files)
D:\Call of Duty\main\pak9.pk3 (149 files)
D:\Call of Duty\main\pak8.pk3 (235 files)
D:\Call of Duty\main\pak6.pk3 (3 files)
D:\Call of Duty\main\pak5.pk3 (4858 files)
D:\Call of Duty\main\pak4.pk3 (1668 files)
D:\Call of Duty\main\pak3.pk3 (1992 files)
D:\Call of Duty\main\pak2.pk3 (694 files)
D:\Call of Duty\main\pak1.pk3 (2642 files)
D:\Call of Duty\main\pak0.pk3 (12816 files)
D:\Call of Duty/main
D:\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
D:\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
D:\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
D:\Call of Duty\main\localized_english_pak5.pk3 (46 files)
localized assets pak file for english
D:\Call of Duty\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
D:\Call of Duty\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
D:\Call of Duty\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
D:\Call of Duty\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
154680 files in pk3 files
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4650
GL_VERSION: 2.1.8087 Release
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_depth_buffer_float GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 317 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
Parsing menu file:ui/gameendscreen.menu
UI menu load time = 155 milli seconds
-----------------------------------
WARNING: no viewmodel specified for player, using default 'xmodel/viewmodel_hands_us'
1 merged lightmaps from 1 original lightmaps
Loading surfaces...
Loading cull groups...
Loading visibility info...
Loading models and entities...
Loading lights...
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore
WARNING: image 'gfx/efx_assets/smoke/smk_p_none_wht_a.dds' changed type from effect to f/x .
WARNING: image 'gfx/efx_assets/smoke/smk_p_top_wht_a.dds' changed type from effect to f/x .
UI menu load time = 27 milli seconds
CL_InitCGame: 0.49 seconds
RE_Shutdown( 0 )
------ Server Initialization ------
Server: sicily1
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
D:\Call of Duty\uo\pakuo07.pk3 (157 files)
D:\Call of Duty\uo\pakuo06.pk3 (12 files)
D:\Call of Duty\uo\pakuo05.pk3 (3 files)
D:\Call of Duty\uo\pakuo04.pk3 (7646 files)
D:\Call of Duty\uo\pakuo03.pk3 (2275 files)
D:\Call of Duty\uo\pakuo02.pk3 (790 files)
D:\Call of Duty\uo\pakuo01.pk3 (1657 files)
D:\Call of Duty\uo\pakuo00.pk3 (6233 files)
D:\Call of Duty/uo
D:\Call of Duty\main\pakb.pk3 (60 files)
D:\Call of Duty\main\paka.pk3 (41 files)
D:\Call of Duty\main\pak9.pk3 (149 files)
D:\Call of Duty\main\pak8.pk3 (235 files)
D:\Call of Duty\main\pak6.pk3 (3 files)
D:\Call of Duty\main\pak5.pk3 (4858 files)
D:\Call of Duty\main\pak4.pk3 (1668 files)
D:\Call of Duty\main\pak3.pk3 (1992 files)
D:\Call of Duty\main\pak2.pk3 (694 files)
D:\Call of Duty\main\pak1.pk3 (2642 files)
D:\Call of Duty\main\pak0.pk3 (12816 files)
D:\Call of Duty/main
D:\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
D:\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
D:\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
D:\Call of Duty\main\localized_english_pak5.pk3 (46 files)
localized assets pak file for english
D:\Call of Duty\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
D:\Call of Duty\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
D:\Call of Duty\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
D:\Call of Duty\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
206240 files in pk3 files
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4650
GL_VERSION: 2.1.8087 Release
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_depth_buffer_float GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 314 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
Parsing menu file:ui/gameendscreen.menu
UI menu load time = 152 milli seconds
WARNING: Pathnode (Cover Left) at (-8340 -2978 1840) is in solid
-----------------------------------
134217728 bytes total hunk
0 bytes total zone

0 low mark
1519974 low permanent
1833510 low temp

0 high mark
688420384 high permanent

689940358 total hunk in use

134217728 bytes total hunk
0 bytes total zone

0 low mark
1519974 low permanent
1838352 low temp

0 high mark
688420384 high permanent

689940358 total hunk in use

RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
recursive error after: Hunk_AllocAlign failed on 654311424
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+Quote Post
preca1
příspěvek 03.02.2010, 17:58
Příspěvek #2


Klikni si na koníky.


Skupina: Uživatel
Příspěvků: 1930
Registrován: 23.02.2005
ID: 5150




CODE
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore


podle tohodle bych vytušil, že ti chybí ňákej soubor, tudíž bych doporučil reinstal a nejlíp z jinejch cd. snad nejlíp z angickejch, páč polský nikdy nebyly nic moc. ale reinstal určitě. nezapomeň po odinstalování smazat celou složku. savy si můžeš uložit. ty by na to vliv mít neměly


--------------------
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+Quote Post
jacobo
příspěvek 03.02.2010, 18:25
Příspěvek #3





Skupina: Uživatel
Příspěvků: 2
Registrován: 03.02.2010
ID: 33449




QUOTE(preca1 @ 03.02.2010, 17:58) *
CODE
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore


podle tohodle bych vytušil, že ti chybí ňákej soubor, tudíž bych doporučil reinstal a nejlíp z jinejch cd. snad nejlíp z angickejch, páč polský nikdy nebyly nic moc. ale reinstal určitě. nezapomeň po odinstalování smazat celou složku. savy si můžeš uložit. ty by na to vliv mít neměly


reinstal jsem zkusil asi to bude tou verzí
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+Quote Post
dr.w3cko©
příspěvek 03.02.2010, 18:28
Příspěvek #4


What you see is what you play!


Skupina: Uživatel
Příspěvků: 2868
Registrován: 07.08.2005
Bydliště AUSTRALIA Tangalooma Moreton island
ID: 7847




ty kravo tak takle velkou chybu sem jest nevidel biggrin.gif biggrin.gif


--------------------
darovat G body



ドン'トンを見詰める
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+Quote Post
L@chtan
příspěvek 03.02.2010, 19:11
Příspěvek #5





Skupina: Uživatel
Příspěvků: 1219
Registrován: 05.10.2007
Bydliště VnM
ID: 22573




QUOTE(dr.w3cko© @ 03.02.2010, 18:28) *
ty kravo tak takle velkou chybu sem jest nevidel biggrin.gif biggrin.gif

Wečkoune mám pocit že to není vypsaná chyba z tabulky, ale celá konzole thumbsup.gif


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+Quote Post
Shotgunman
příspěvek 03.02.2010, 22:35
Příspěvek #6


Camp? ee, pouze strategické vyčkávání.


Skupina: Uživatel
Příspěvků: 955
Registrován: 03.02.2006
ID: 11303




teda.... na takhle starý plečce na který hraješ bych se nedivil, kdyby to CoDUO jenom trucovalo biggrin.gif biggrin.gif


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